31 Commercial Product Analysis

Carrie Lewis Miller

Present an analysis of at least 5 currently available commercial adaptive or game-based learning solutions (video games, simulations, board games) that indicate suitability for a teaching and learning context with which you are familiar. This analysis should include a Graphic Organizer that details a comparison of commercial products.  In your analysis, discuss whether the game or simulation provides the following learning elements:

  • Literacy
  • Communication
  • Teamwork
  • Problem-solving
  • Forecasting
  • Strategic thinking

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Game Based and Adaptive Learning Strategies Copyright © 2021 by Carrie Lewis Miller; Odbayar Batsaikhan; Yilin (Leon) Chen; Elizabeth Pluskwik; and Jeffrey R. Pribyl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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