31 Commercial Product Analysis
Carrie Lewis Miller
Present an analysis of at least 5 currently available commercial adaptive or game-based learning solutions (video games, simulations, board games) that indicate suitability for a teaching and learning context with which you are familiar. This analysis should include a Graphic Organizer that details a comparison of commercial products. In your analysis, discuss whether the game or simulation provides the following learning elements:
- Literacy
- Communication
- Teamwork
- Problem-solving
- Forecasting
- Strategic thinking