28 Case Study Creation – Group Assignment

Carrie Lewis Miller

In order to identify and analyze organizational opportunities for the adoption of game-based or adaptive learning to achieve instructional outcomes, your group is going to develop a case study that describes an ideal GBL or adaptive learning adoption scenario.

Part 1

With your group, you will create one learning scenario where one of the following four strategies would be applicable as a learning technique: adaptive learning, gamification, games, simulations. You will not suggest which one of the four will apply, you will simply describe the learning context.  The entire case study can be fictional if you choose.  Include the following information in your case study:

  • Organization
  • Description of learners (age range, education level, technology experience)
  • Learning need / Title of class
  • Detailed description of the course or learning context
  • List of technologies available (LMS, computer resources, etc.)
  • Scope of learning context (how much time will be dedicated- one hour, one day a week, a semester)
  • Any other details the group thinks would be relevant for choosing a strategy

Part 2

In 1-3 paragraphs, create a brief learning strategy using games, simulations, adaptive learning, or gamification. In one synthesized discussion, describe which strategy your group chose, why it is best suited for that case, and give us an overview of your group’s vision for implementation.

Part 3

Group Case Study Response: As a group, choose 1 case study to review. With your group, create a learning strategy using games, simulations, adaptive learning, or gamification. In one synthesized discussion post, describe which strategy your group chose, why it is best suited for that case, and give us an overview of your group’s vision for implementation.

License

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Game Based and Adaptive Learning Strategies Copyright © 2021 by Carrie Lewis Miller; Odbayar Batsaikhan; Yilin (Leon) Chen; Elizabeth Pluskwik; and Jeffrey R. Pribyl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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