68 10 Design Features of an Active Learning Classroom
10 Design Features of an Active Learning Classroom
This document outlines 10 common design features of an active learning classroom. This is not an all-encompassing list of features; we simply describe some of the common features that may be present in an active learning classroom.
Design Feature #1: Round Tables
Some have argued that furniture has the power to define a learning space (Seddign, Hosseini, Abedini, & Lou, 2011). In a traditional classroom, desks facing the front of the classroom could discourage interaction among peers. In active learning classrooms, round tables create an environment that encourages interactivity and collaboration among learners (Lomas & Oblinger, 2006; Whiteside & Fitzgerald, 2009; Whiteside, Brooks, & Walker, 2010). The implied learning model in a traditional classroom is that all learning will happen between the instructor and the student. The implied learning model in an active learning classroom with round tables is that much of the learning will happen when students engage with one another and work together.
Design Feature #2: Flexibility
Active learning classrooms are unique in that you can adapt the classroom to the learning, rather than adapting the learning to the classroom. Research has found that “providing furniture that people can rearrange and tools they can manipulate gives them the feeling that they have permission to claim ownership” (Gee, 2006, p. 10.10) which translates into a “a sense of ownership in the learning process” (Lopez & Gee, 2006, p. 19.6). Movable tables and chairs allow spaces to be reconfigured and converted in order to support different types of teaching and learning activities (Brown & Long, 2006; Bickford & Wright, 2006; Gee, 2006; Lomas & Oblinger, 2006; Lopez & Gee, 2006; Oblinger; 2006; Reynolds & Weldon, 2006; Rivero, 2013; Siddall, 2006; Steelcase Inc, 2010; Steelcase Inc, 2013; Van Note Chism, 2006). For example, wheeled tables and chairs can quickly be moved and reconfigured to support individual, paired, or group learning activities.
Design Feature #3: Aesthetics
In most environments, “human beings yearn for color, natural and task appropriate lighting, and interesting rooms shapes” (Van Note Chism, 2006, p. 2.6). Lighting and sensory stimulation—visual, tactile, auditory, and kinesthetic—help to create an atmosphere conducive to learning (Van Note Chism, 2006; Gee 2006). According to Gee, “Textures, colors, and shapes can reinforce association and retention” (Gee, 2006, p. 10.6) and “can provide sensory stimulation that influences the experience and thus learning” (Gee, 2006, 10.3). Graetz stated that “Environments that produce positive emotional states can be expected to facilitate learning” (2006, p. 62).
Design Feature #4: A Comfortable Environment
In combination with aesthetics, physical comfort is essential to learning in a classroom. Learning environments that are physically uncomfortable can distract students and interfere with learning (Graetz, 2006; Van Note Chism, 2006). Research has determined that factors such as poor air circulation, uncomfortable temperatures, loud noises, and crowded classrooms distract students from their learning (Graetz, 2006). Open, comfortable learning spaces can help to promote academic engagement among students (Hunley & Schaller, 2006; Whiteside & Fitzgerald, 2009). Active learning classrooms provide adequate space for the technologies, books, and other materials students may need to utilize (Rivero, 2013). Active learning classrooms provide sufficient space for moving both furniture and people as the learning activities in the classroom change.
Design Feature #5: Learner-Focused
According to Oblinger, “A room with rows of tablet armchairs facing an instructor’s desk in front of chalkboards conveys the pedagogical approach ‘I talk or demonstrate; you listen or observe’ (2006a, p. 2.2). Without a set ‘front’ in an active learning classroom, the focus shifts away from experts and teaching (Oblinger, 2006b; Van Note Chism, 2006). Lori Gee stated that “Without a set orientation, the room’s occupants can move and group furnishings, technology, and activity in multiple ways and in many places within a space. Lecture and presentation areas need not be restricted to the front of the room” (2006, p. 10.10). Rather than sending the message that lecture is the only way students learn, an active learning classroom acknowledges and supports students in many different types of learning.
Design Feature #6: Whiteboards
Whiteboards in active learning classrooms provide students with a space to share ideas and increase collaboration with other students. (Biechner, 2006; Dugdale & Kainz, 2006; Gilbert, 2006; Lopez & Gee, 2006; Meeks, 2006; Whiteside & Fitzgerald, 2009). Whiteboards may encourage informal learning among students (Lopez & Gee, 2006). In active learning classrooms, “whiteboards act as public thinking spaces. Students can see what others are doing and engage each other in discussion” (Biechner, 2006, p. 29.2).
Design Feature #7: Reliable Network Connections
Reliable network connections are critical for active learning classrooms. Classrooms must have networks in place that can handle the heavy demands of active learning (Bickford & Wright, 2006; Lippencott, 2006; Lomas & Oblinger, 2006). Wired connections are typically offered for peak wireless usage times when the networks are saturated (Lippencott, 2006; Lomas & Oblinger, 2006).
Design Feature #8: Power
Active learning can incorporate many different types of technologies and devices. One feature that most of them have in common is their need for power. Active learning classrooms accommodate learners with pervasive power outlets. (Gee, 2006; Lomas & Oblinger, 2006; Rivero, 2013; Van Note Chism, 2006; Whiteside & Fitzgerald, 2009)
Design Feature #9: Technology
Students utilize a large variety of technology resources for learning. Seamless technology integration and availability of technology resources in active learning classrooms increase learner engagement (Beeland, 2002; Gee, 2006; Hunley & Schaller, 2006; Lopez & Gee, 2006; Milne, 2006; Rivero, 2013; Steelcase Inc., 2011; Van Note Chism, 2006). Projection systems and shared screens allow students to share ideas easily with their group or the entire class (Whiteside & Fitzgerald, 2009). The incorporation of mobile technologies—devices that many students are already utilizing—can increase a learner’s sense of individuality and ownership in their learning (Brill & Park, 2008), as well as contributing to the flexible and multifunctional nature of the active learning classroom (Bickford & Wright, 2006; Brown & Long, 2006).
Design Feature #10: Transparency
In active learning classrooms, students and instructors have fewer physical obstacles between one another and increased opportunities for interaction. Because the instructor and other students can see what others are engaged in, transparency increases students’ accountability. (Gee, 2006; Hunley & Schaller, 2006; Lomas & Oblinger, 2006). A visual connection with peers and seeing “others engaged in learning can energize learners” (Gee, 2006, p. 10.5).
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